COMPARATIVE STUDY OF SELF-IMPOSED DOUBLE ROLES IN ONLINE STREAMING OF SOCIAL DEDUCTION GAMES

Authors

  • Apirath Limmanee Department of Enginering Education, School of Industrial Education and Technology, King Mongkut’s Institute of Technology Ladkrabang, Bangkok 10520 Thailand

Keywords:

Social Deduction Games, Online Games, Video Games, Streaming, Psychology, Double

Abstract

     For game streamers, the main objective in playing social deduction games is not only to win the games but also to make the gameplay more dramatic and enjoyable so that larger audience can be attracted. Streamers of social deduction games usually employ storytelling and comedy techniques to emphasize the surreal, dramatic, and mysterious aspects of their games. However, there are limitations given by the roles obtained in each gameplay. Some roles (for example, impostor) are more dramatic than others (for example, crewmate). Therefore, while being given a particular role, some steamers desire other roles that they can better express themselves.
     In this paper, we will use the term “Double roles” to describe this phenomenon resulting from players’ longings for more exalted roles than given ones. The act of assuming double roles usually occurs after some important information regarding the enemy identity is revealed to them, allowing them to make some forms of “contracts” with the pre-assigned enemies.

References

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Published

2025-04-22

Issue

Section

Review Articles