A DEVELOPMENT OF THE FUNDAMENTAL MATH BOARD GAME FOR ENHANCING THE FOURTH-GRADE THAI STUDENTS’ ARITHMETIC ACHIEVEMENT AND MOTIVATION

Authors

  • Thidarat Wiwatworanai Digital Technology for Education and Computer Education Program, Department of Educational Technology and Communications, Faculty of Technical Education, Rajamangala University of Technology Thanyaburi (RMUTT), Pathum Thani Thailand 12120
  • Sujira Yamyuern Digital Technology for Education and Computer Education Program, Department of Educational Technology and Communications, Faculty of Technical Education, Rajamangala University of Technology Thanyaburi (RMUTT), Pathum Thani Thailand 12120
  • Jirawat Artwat Digital Technology for Education and Computer Education Program, Department of Educational Technology and Communications, Faculty of Technical Education, Rajamangala University of Technology Thanyaburi (RMUTT), Pathum Thani Thailand 12120
  • Niroot Porngam Digital Technology for Education and Computer Education Program, Department of Educational Technology and Communications, Faculty of Technical Education, Rajamangala University of Technology Thanyaburi (RMUTT), Pathum Thani Thailand 12120
  • Cherisa Nantha Digital Technology for Education and Computer Education Program, Department of Educational Technology and Communications, Faculty of Technical Education, Rajamangala University of Technology Thanyaburi (RMUTT), Pathum Thani Thailand 12120

DOI:

https://doi.org/10.55003/IJIET.7208

Keywords:

Board game, Fundamental mathematics, Design thinking approach, Arithmetic achievement, Learning motivation

Abstract

Nowadays, one effective learning method is board game-based learning, which is particularly appealing to fourth-grade Thai elementary students. This research and development (R&D) study, grounded in the design thinking approach and game-based learning principles, aimed to develop a fundamental math board game on addition, subtraction, multiplication, and division to enhance the arithmetic achievement and motivation of fourth-grade Thai students through the design thinking approach. For this purpose, researchers investigated the effects of a fundamental math board game on the academic achievement and experience of the fourth-grade Thai students. The developed board game, based on the concept of design thinking, was evaluated by three academic experts, who rated its instructional quality as high level (equation = 4.61, SD = 0.15). Thirty-six fourth-grade students from Thanyasit Silpa School, participating in the second semester of the 2024 academic year, were selected through a Cluster sampling method to learn fundamental mathematics using this board game-based approach. Researchers collected all data, consisting of pretest and post-test achievements and performances, to be analyzed. The results of a dependent t-test comparison indicated that the students' post-test scores (equation = 16.75, SD = 1.83) were significantly higher than their pretest scores (equation = 7.11, SD = 2.14). Additionally, the students expressed high satisfaction with the learning experience (equation = 4.75, SD = 0.52). These findings confirm that the developed fundamental math board game effectively enhances academic achievement and attracts interest in math learning for fourth-grade Thai students, and suggest that the developed boardgame can serve as on effective pedagogical tool for enhancing arithmetic competency and fostering motivation in elementary mathematics education.

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Published

2025-12-30

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Research Articles