The Study of Active Learning on the Course of Game Project Management with Agile

Main Article Content

Waraporn Jirapanthong

Abstract

This paper presents the game project management based on an agile approach. The research questions are if active learning is appropriate to the course of game project management and how an agile methodology is more appropriate to game development management than the traditional ones. The research was an experiment to test the practice of project management. The participants of 41 undergraduate students participated in the study. Those are students who enrolled in the course of game development project management. The class was driven by the Scrum method and the project teams were grouped to develop a different game project. The study was designed based on project management phases: the planning and management phase, and the implementation phase. The scenarios of active learning were based on game development activities. The students were learning through the activities. We observed the values of project management factors: Individuals and interaction over process and tools, Working software over comprehensive documentation, Customer collaboration over contract negotiation, and Responding to change over following a plan. We evaluated the quality of solutions by the instructor who had expertise in game development techniques and tools. We created a questionnaire to evaluate the proposed learning method. The questionnaire consists of two main parts. It collects each project member’s information including personal background, involved process, tools he used in the process, and relatedly potential limitations.

Article Details

How to Cite
[1]
W. Jirapanthong, “The Study of Active Learning on the Course of Game Project Management with Agile ”, JIST, vol. 11, no. 1, pp. 30–38, Jun. 2021.
Section
Research Article: Human-Computer Interaction (Detail in Scope of Journal)

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