- แนวทางการพัฒนาเกมซอฟต์แวร์อย่างรวดเร็วบนระบบนิเวศแบบเว็บของ Unity
Main Article Content
บทคัดย่อ
งานวิจัยนี้มีวัตถุประสงค์เพื่อเสนอแนวทางการพัฒนาเกมเชิงเนื้อหาที่รวดเร็วและมีประสิทธิภาพภายใต้ระบบนิเวศแบบเว็บของ Unity โดยเน้นการสร้างกระบวนการทำงานที่แยกบทบาทของทีมงานออกจากกันอย่างชัดเจน เพื่อเพิ่มความยืดหยุ่น ความสะดวก และลดความซับซ้อนในการทำงานร่วมกัน ผลการศึกษาเปรียบเทียบระหว่างระบบ CMS ดั้งเดิมกับกระบวนการทำงานที่ขับเคลื่อนด้วยเว็บ พบว่าระบบใหม่นี้สามารถลดเวลาในการทำงานโดยรวมได้หลายเท่าตัว เพิ่มประสิทธิภาพการทำงานแบบอิสระ และยังช่วยปกป้องซอร์สโค้ดหลักของโปรแกรมได้อย่างมีประสิทธิภาพ แนวทางที่นำเสนอจึงเป็นทางเลือกที่เหมาะสมสำหรับการผลิตเกมสมัยใหม่ที่ต้องการความรวดเร็ว ความปลอดภัย และการขยายตัวในอนาคต
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
I/we certify that I/we have participated sufficiently in the intellectual content, conception and design of this work or the analysis and interpretation of the data (when applicable), as well as the writing of the manuscript, to take public responsibility for it and have agreed to have my/our name listed as a contributor. I/we believe the manuscript represents valid work. Neither this manuscript nor one with substantially similar content under my/our authorship has been published or is being considered for publication elsewhere, except as described in the covering letter. I/we certify that all the data collected during the study is presented in this manuscript and no data from the study has been or will be published separately. I/we attest that, if requested by the editors, I/we will provide the data/information or will cooperate fully in obtaining and providing the data/information on which the manuscript is based, for examination by the editors or their assignees. Financial interests, direct or indirect, that exist or may be perceived to exist for individual contributors in connection with the content of this paper have been disclosed in the cover letter. Sources of outside support of the project are named in the cover letter.
I/We hereby transfer(s), assign(s), or otherwise convey(s) all copyright ownership, including any and all rights incidental thereto, exclusively to the Journal, in the event that such work is published by the Journal. The Journal shall own the work, including 1) copyright; 2) the right to grant permission to republish the article in whole or in part, with or without fee; 3) the right to produce preprints or reprints and translate into languages other than English for sale or free distribution; and 4) the right to republish the work in a collection of articles in any other mechanical or electronic format.
We give the rights to the corresponding author to make necessary changes as per the request of the journal, do the rest of the correspondence on our behalf and he/she will act as the guarantor for the manuscript on our behalf.
All persons who have made substantial contributions to the work reported in the manuscript, but who are not contributors, are named in the Acknowledgment and have given me/us their written permission to be named. If I/we do not include an Acknowledgment that means I/we have not received substantial contributions from non-contributors and no contributor has been omitted.
เอกสารอ้างอิง
Unity Technologies. (n.d.-b). Unity - Manual: Web introduction. Retrieved March 10, 2024, from https://docs.unity3d.com/2023.3/Documentation/Manual/webgl-intro.html
Unity Technologies. (n.d.-a). Unity - Manual: Creating and Using Scripts. Retrieved March 10, 2024, from https://docs.unity3d.com/Manual/CreatingAndUsingScripts.html
Etaiwi, L., Ullmann, G., Guéhéneuc, Y.-G., & Hamel, S. (n.d.). Consensus in Game Engine Architectures: An Overview of Subsystem Coupling in Game Engines. Transfer, 31, 22.
Hussain, A., Shakeel, H., Hussain, F., Uddin, N., & Ghouri, T. L. (2020). Unity game development engine: A technical survey. Univ. Sindh J. Inf. Commun. Technol, 4(2), 73–81.
Vyas, R. (2022). Comparative Analysis on Front-End Frameworks for Web Applications. International Journal for Research in Applied Science and Engineering Technology, 10(7), 298–307.
Cross-Language Interoperability. (n.d.). Microsoft Developer Network (msdn.microsoft.com). Retrieved March 10, 2024, from https://msdn.microsoft.com/en-us/subscriptions/50b25433-59f2-4c6f-9774-7d777cde6b0a%28v=vs.90%29
JavaScript | MDN. (2024, March 5). https://developer.mozilla.org/en-US/docs/Web/JavaScript
ECMA-262. (n.d.). Ecma International. Retrieved March 10, 2024, from https://www.ecma-international.org/publications-and-standards/standards/ecma-262/
Specifications—WebAssembly. (n.d.). Retrieved March 10, 2024, from https://webassembly.org/specs/
Aldahir, A. (2022). Evaluation of the performance of WebGPU in a cluster of WEB-browsers for scientific computing. https://www.diva-portal.org/smash/record.jsf?pid=diva2:1674447
WebGL 2.0 Specification. (n.d.). Retrieved March 10, 2024, from https://registry.khronos.org/webgl/specs/latest/2.0/
WebGPU. (n.d.). Retrieved March 10, 2024, from https://www.w3.org/TR/webgpu/
Fransson, E., & Hermansson, J. (2023). Performance comparison of WebGPU and WebGL in the Godot game engine. https://www.diva-portal.org/smash/record.jsf?pid=diva2:1762429
Urbanek, M., Güldenpfennig, F., & Habiger, M. (2019). Creating Audio Games Online with a Browser-Based Editor. 272–276. https://doi.org/10.1145/3356590.3356636
Bossalini, C., Raffe, W., & Andres Garcia, J. (2020). Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. 32nd Australian Conference on Human-Computer Interaction, 281–292. https://doi.org/10.1145/3441000.3441075
Nikolova, A., Georgiev, V., & Mitreva, E. (2019). Using Unity and Shield UI for Displaying 3D Medical Education Objects in the Web Browser. https://doi.org/10.55630/dipp.2018.8.22
