Development of an Interactive Multimedia Platform Using Cross-Device Virtual Reality

Main Article Content

Thipmonta Pakakeaw
Somjai Jitkamnuangsook

Abstract

This research aims to examine the digital ecosystem supporting the design and development of an interactive multimedia platform using virtual reality (VR) technology, and to evaluate the performance of the cross-device VR-based multimedia platform. Experimental results indicate that the proposed digital ecosystem efficiently supports both VR Desktop and VR Meta Quest 2 environments. Performance testing shows that the VR Desktop configuration achieves an average frame rate of 107.83 FPS, with response time and latency values below 50 ms, whereas the Meta Quest 2 achieves an average frame rate of 86.63 FPS and exhibits slightly higher latency relative to the VR Desktop. Expert evaluations showed that the VR Desktop received the highest score (ð‘ĨĖ… = 4.46), reflecting its stability and display quality. Furthermore, the satisfaction assessment involving 60 participants indicated that interaction between the VR Desktop and Meta Quest 2 (360° mode) yielded a mean score of 4.33 (S.D. = 0.71), while interaction between the Meta Quest 2 and Meta Quest 2 (360° mode) yielded a mean score of 4.50 (S.D. = 0.50). In conclusion, the integration of these systems substantially enhanced the effectiveness and performance of the virtual learning ecosystem.

Article Details

How to Cite
[1]
thipmonta pakakeaw and S. Jitkamnuangsook, “Development of an Interactive Multimedia Platform Using Cross-Device Virtual Reality”, JIST, vol. 15, no. 2, pp. 53–64, Dec. 2025.
Section
Research Article: Human-Computer Interaction (Detail in Scope of Journal)

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