Develop a Game “Makka” for Compassion
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Abstract
The objectives of this research were to 1) design and develop the computer game Makka to promote compassion, and 2) assess the satisfaction of players with the Makka game. The sample group consisted of 30 first-year students from the Faculty of Agricultural Technology and Industrial Technology at Phetchabun Rajabhat University, selected using simple random sampling. The research instruments included the Makka game and a player satisfaction questionnaire. Statistical tools used for analysis were mean and standard deviation.
The findings of the research are as follows: 1) the design and development of the Makka game to promote compassion were conducted based on a narrative structure design process. The game, developed as a role-playing game, incorporated the following conceptual components: 1. rules, 2. rewards, 3. story, 4. characters, 5. situations, and 6. goal achievement and 2) the assessment of player satisfaction with the Makka game revealed that the overall satisfaction was at a high level, ( = 4.31, SD. = 0.76)
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